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inria-00333007v1
Communication dans un congrès
Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin. Interactive multiple anisotropic scattering in clouds Eric Haines and Morgan McGuire. I3D'08 - ACM Symposium on Interactive 3D Graphics and Games, Feb 2008, Redwood City, United States. ACM, pp.173-182, 2008, I3D '08 Proceedings of the 2008 symposium on Interactive 3D graphics and games. <10.1145/1342250.1342277> |
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inria-00510249v1
Communication dans un congrès
Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin. Rendu interactif de nuages réalistes AFIG '07 - 20èmes journées de l'Association Française d'Informatique Graphique, Nov 2007, Marne la Vallée, France. AFIG, pp.183-195, 2007, AFIG '07 (Actes des 20èmes journées de l'AFIG) |
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inria-00537428v1
Rapport
Antoine Bouthors, Eric Bruneton, Fabrice Neyret, Nelson Max. Real-time subsurface scattering on the GPU [Technical Report] 2007, pp.1 |
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inria-00355827v5
Rapport
Qizhi Yu, Fabrice Neyret, Eric Bruneton, Nicolas Holzschuch. Spectrum-preserving texture advection for animated fluids [Research Report] RR-6810, INRIA. 2009 |
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hal-00967078v1
Communication dans un congrès
Jonathan Dupuy, Eric Bruneton. Real-time Animation and Rendering of Ocean Whitecaps SIGGRAPH Asia 2012 - 5th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interaction Techniques in Asia, Nov 2012, Singapour, Singapore. ACM, pp.Article No. 15, 2012, SA '12 SIGGRAPH Asia 2012 Technical Briefs. <10.1145/2407746.2407761> |
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inria-00589940v1
Article dans une revue
Eric Bruneton, Fabrice Neyret. A Survey of Non-linear Pre-filtering Methods for Efficient and Accurate Surface Shading IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2012, 18 (2), pp.242-260. <http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5753897>. <10.1109/TVCG.2011.81> |
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inria-00536064v2
Article dans une revue
Qizhi Yu, Fabrice Neyret, Eric Bruneton, Nicolas Holzschuch. Lagrangian Texture Advection: Preserving both Spectrum and Velocity Field IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2011, 17 (11), pp.1612-1623. <10.1109/TVCG.2010.263> |
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hal-00650120v1
Article dans une revue
Eric Bruneton, Fabrice Neyret. Real-time Realistic Rendering and Lighting of Forests Computer Graphics Forum, Wiley, 2012, 31 (2pt1), pp.373-382. <10.1111/j.1467-8659.2012.03016.x> |
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inria-00345903v1
Article dans une revue
Qizhi Yu, Fabrice Neyret, Eric Bruneton, Nicolas Holzschuch. Scalable Real-Time Animation of Rivers Computer Graphics Forum, Wiley, 2009, Eurographics 2009, 28 (2), pp.239-248. <http://www.eg.org/EG/DL/CGF/volume28/issue2/PDF/v28i2pp239-248.pdf>. <10.1111/j.1467-8659.2009.01363.x> |
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inria-00288758v1
Article dans une revue
Eric Bruneton, Fabrice Neyret. Precomputed Atmospheric Scattering Computer Graphics Forum, Wiley, 2008, Special Issue: Proceedings of the 19th Eurographics Symposium on Rendering 2008, 27 (4), pp.1079-1086. <10.1111/j.1467-8659.2008.01245.x> |
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inria-00443630v3
Article dans une revue
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch. Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF Computer Graphics Forum, Wiley, 2010, 29 (2), pp.487-496. <10.1111/j.1467-8659.2009.01618.x> |
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inria-00207679v1
Article dans une revue
Eric Bruneton, Fabrice Neyret. Real-time rendering and editing of vector-based terrains Computer Graphics Forum, Wiley, 2008, Special Issue: Eurographics '08, 27 (2), pp.311-320. <10.1111/j.1467-8659.2008.01128.x> |
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