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inria-00077049v1  Rapport
Sylvain LefebvreSamuel HornusFabrice NeyretAll-Purpose Texture Sprites
[Research Report] RR-5209, INRIA. 2004
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inria-00510159v1  Communication dans un congrès
Samuel HornusJared HoberockSylvain LefebvreJohn C. HartZP+: correct Z-pass stencil shadows
Symposium on Interactive 3D Graphics and Games, 2005, Washington, United States. ACM Press, 2005
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inria-00510158v1  Communication dans un congrès
Sylvain LefebvreSamuel HornusFabrice NeyretTexture Sprites: Texture Elements Splatted on Surfaces
Symposium on Interactive 3D Graphics and Games, 2005, Washington, United States. ACM Press, 2005
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tel-00012154v1  Thèse
Sylvain LefebvreModèles d'habillage de surface pour la synthèse d'images.
Interface homme-machine [cs.HC]. Université Joseph-Fourier - Grenoble I, 2005. Français
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inria-00402100v1  Communication dans un congrès
Antoine BouthorsFabrice NeyretSylvain LefebvreReal-time realistic illumination and shading of stratiform clouds
Eric Galin and Norishige Chiba. Eurographics Workshop on Natural Phenomena, Sep 2006, Vienne, Austria. 2006
inria-00402118v1  Chapitre d'ouvrage
Sylvain LefebvreSamuel HornusFabrice NeyretOctree Textures on the GPU
Pharr Matt editors. Programming Techniques for High-performance Graphics and General-Purpose Computation, GPU Gems 2, Addison Wesley, p. 595-613, 2005, Chapitre 37
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inria-00345899v1  Communication dans un congrès
Cyril CrassinFabrice NeyretSylvain LefebvreElmar EisemannGigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Feb 2009, Boston, United States. ACM Press, pp.15-22, 2009, Proceedings of the 2009 symposium on Interactive 3D graphics and games. <10.1145/1507149.1507152>
inria-00537481v1  Chapitre d'ouvrage
Sylvain LefebvreDrops of water texture sprites
Wolfgang F. Engel. Shaderx2: Shader Programming Tips & Tricks with DirectX 9, Wordware Publishing, Inc., pp.190--206, 2003, 1556229887
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inria-00537488v1  Communication dans un congrès
Sylvain LefebvreFabrice NeyretSynthesizing Bark
Simon Gibson and Paul E. Debevec. 13th Eurographics Workshop on Rendering Techniques (EGSR '02), Apr 2002, Pisa, Italy. Eurographics Association, 28, pp.105 - 116, 2002, ACM International Conference Proceeding Series. <http://portal.acm.org/citation.cfm?id=581911>
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inria-00537506v1  Communication dans un congrès
Sylvain LefebvreFabrice NeyretSimulation visuelle de croissance d'écorces
14èmes Journées de l'Association Française d'Informatique Graphique (AFIG'01), Nov 2001, Limoges, France. pp.187--197, 2001
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inria-00291670v4  Rapport
Cyril CrassinFabrice NeyretSylvain LefebvreInteractive GigaVoxels
[Research Report] RR-6567, INRIA. 2008, pp.19
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inria-00510233v1  Communication dans un congrès
Cyril CrassinFabrice NeyretSylvain LefebvreMiguel SainzElmar EisemannBeyond Triangles : GigaVoxels Effects In Video Games
SIGGRAPH 2009 : Talks, Aug 2009, New Orleans, LA, United States. ACM, pp.78, 2009, <10.1145/1597990.1598068>
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inria-00537476v1  Communication dans un congrès
Sylvain LefebvreFabrice NeyretPattern Based Procedural Textures
ACM-SIGGRAPH Symposium on Interactive 3D Graphics (I3D'03), Apr 2003, Monterey, United States. ACM Press, pp.203-212, 2003, <http://portal.acm.org/citation.cfm?doid=641480.641518>. <10.1145/641480.641518>
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inria-00492833v1  Communication dans un congrès
Pierre BénardAres LagaePeter VangorpSylvain LefebvreGeorge Drettakis et al.  NPR Gabor Noise for Coherent Stylization
ACM SIGGRAPH 2010 Talks, Jul 2010, Los Angeles, CA, United States. ACM, pp.40, 2010, <10.1145/1837026.1837079>
inria-00598388v1  Mémoire d'étudiant
Sylvain LefebvreSynthèse réaliste de déchirures
Graphics [cs.GR]. 2001
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inria-00487986v4  Article dans une revue
Pierre BénardAres LagaePeter VangorpSylvain LefebvreGeorge Drettakis et al.  A Dynamic Noise Primitive for Coherent Stylization
Computer Graphics Forum, Wiley, 2010, Proceedings of the Eurographics Symposium on Rendering 2010, 29 (4), pp.1497-1506. <http://www.eg.org/EG/DL/CGF/volume29/issue4/>. <10.1111/j.1467-8659.2010.01747.x>