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inria-00077049v1
Rapport
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret. All-Purpose Texture Sprites [Research Report] RR-5209, INRIA. 2004 |
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inria-00510159v1
Communication dans un congrès
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, John C. Hart. ZP+: correct Z-pass stencil shadows Symposium on Interactive 3D Graphics and Games, 2005, Washington, United States. ACM Press, 2005 |
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inria-00510166v1
Communication dans un congrès
Sylvain Lefebvre, Fabrice Neyret, Samuel Hornus, Joëlle Thollot. MobiNet: a pedagogic platform for Computer Science, Maths and Physics (How to make students love Maths by programming video games) Eurographics - Education, 2004, Grenoble, France. 2004 |
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inria-00510158v1
Communication dans un congrès
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret. Texture Sprites: Texture Elements Splatted on Surfaces Symposium on Interactive 3D Graphics and Games, 2005, Washington, United States. ACM Press, 2005 |
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tel-00012154v1
Thèse
Sylvain Lefebvre. Modèles d'habillage de surface pour la synthèse d'images. Interface homme-machine [cs.HC]. Université Joseph-Fourier - Grenoble I, 2005. Français |
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inria-00402100v1
Communication dans un congrès
Antoine Bouthors, Fabrice Neyret, Sylvain Lefebvre. Real-time realistic illumination and shading of stratiform clouds Eric Galin and Norishige Chiba. Eurographics Workshop on Natural Phenomena, Sep 2006, Vienne, Austria. 2006 |
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inria-00402118v1
Chapitre d'ouvrage
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret. Octree Textures on the GPU Pharr Matt editors. Programming Techniques for High-performance Graphics and General-Purpose Computation, GPU Gems 2, Addison Wesley, p. 595-613, 2005, Chapitre 37 |
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inria-00345899v1
Communication dans un congrès
Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Elmar Eisemann. GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Feb 2009, Boston, United States. ACM Press, pp.15-22, 2009, Proceedings of the 2009 symposium on Interactive 3D graphics and games. <10.1145/1507149.1507152> |
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inria-00537481v1
Chapitre d'ouvrage
Sylvain Lefebvre. Drops of water texture sprites Wolfgang F. Engel. Shaderx2: Shader Programming Tips & Tricks with DirectX 9, Wordware Publishing, Inc., pp.190--206, 2003, 1556229887 |
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inria-00537488v1
Communication dans un congrès
Sylvain Lefebvre, Fabrice Neyret. Synthesizing Bark Simon Gibson and Paul E. Debevec. 13th Eurographics Workshop on Rendering Techniques (EGSR '02), Apr 2002, Pisa, Italy. Eurographics Association, 28, pp.105 - 116, 2002, ACM International Conference Proceeding Series. <http://portal.acm.org/citation.cfm?id=581911> |
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inria-00537506v1
Communication dans un congrès
Sylvain Lefebvre, Fabrice Neyret. Simulation visuelle de croissance d'écorces 14èmes Journées de l'Association Française d'Informatique Graphique (AFIG'01), Nov 2001, Limoges, France. pp.187--197, 2001 |
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inria-00291670v4
Rapport
Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre. Interactive GigaVoxels [Research Report] RR-6567, INRIA. 2008, pp.19 |
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inria-00510233v1
Communication dans un congrès
Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann. Beyond Triangles : GigaVoxels Effects In Video Games SIGGRAPH 2009 : Talks, Aug 2009, New Orleans, LA, United States. ACM, pp.78, 2009, <10.1145/1597990.1598068> |
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inria-00071685v1
Rapport
Sylvain Lefebvre, Samuel Hornus. Automatic Cell-and-portal Decomposition RR-4898, INRIA. 2003 |
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inria-00070783v1
Rapport
Sylvain Lefebvre, Jérome Darbon, Fabrice Neyret. Unified Texture Management for Arbitrary Meshes [Research Report] RR-5210, INRIA. 2004, pp.20 |
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inria-00537476v1
Communication dans un congrès
Sylvain Lefebvre, Fabrice Neyret. Pattern Based Procedural Textures ACM-SIGGRAPH Symposium on Interactive 3D Graphics (I3D'03), Apr 2003, Monterey, United States. ACM Press, pp.203-212, 2003, <http://portal.acm.org/citation.cfm?doid=641480.641518>. <10.1145/641480.641518> |
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inria-00492833v1
Communication dans un congrès
Pierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis et al. NPR Gabor Noise for Coherent Stylization ACM SIGGRAPH 2010 Talks, Jul 2010, Los Angeles, CA, United States. ACM, pp.40, 2010, <10.1145/1837026.1837079> |
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inria-00598388v1
Mémoire d'étudiant
Sylvain Lefebvre. Synthèse réaliste de déchirures Graphics [cs.GR]. 2001 |
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inria-00487986v4
Article dans une revue
Pierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis et al. A Dynamic Noise Primitive for Coherent Stylization Computer Graphics Forum, Wiley, 2010, Proceedings of the Eurographics Symposium on Rendering 2010, 29 (4), pp.1497-1506. <http://www.eg.org/EG/DL/CGF/volume29/issue4/>. <10.1111/j.1467-8659.2010.01747.x> |
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hal-00804915v1
Rapport
Antoine Rousseau, Aurélie Darnaud, Goglin Brice, Céline Acharian, Christine Leininger et al. Médiation Scientifique : une facette de nos métiers de la recherche [Interne] none. 2013, pp.34 |
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