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hal-00650196v1  Poster
Cyril CrassinFabrice NeyretMiguel SainzSimon GreenElmar EisemannInteractive Indirect Illumination Using Voxel Cone Tracing: A Preview
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Feb 2011, San Francisco, California, United States. 2011
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hal-00650218v1  Document associé à des manifestations scientifiques
Cyril CrassinFabrice NeyretMiguel SainzSimon GreenElmar EisemannInteractive Indirect Illumination Using Voxel Cone Tracing: An Insight
ACM Siggraph - Talk, 2011, Vancouver, Canada. 2011
hal-00650242v1  Communication dans un congrès
Cyril CrassinFabrice NeyretElmar EisemannBuilding with Bricks: Cuda-based Gigavoxel Rendering
Intel Visual Computing Research Conference, Dec 2009, Saarbrücken, Germany. 2009
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inria-00510164v1  Communication dans un congrès
Elmar EisemannFrédo DurandFlash Photography Enhancement via Intrinsic Relighting
ACM Transactions on Graphics (Proceedings of Siggraph Conference), 2004, Los angeles, United States. ACM Press, 23, 2004
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inria-00510226v1  Communication dans un congrès
Elmar EisemannXavier DécoretPlausible Image Based Soft Shadows Using Occlusion Textures
Oliveira Neto, Manuel Menezes deCarceroni, Rodrigo Lima. Proceedings of the Brazilian Symposium on Computer Graphics and Image Processing, 19 (SIBGRAPI), 2006, Manaus, Brazil. IEEE Computer Society, 2006, Conference Series
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inria-00510221v1  Communication dans un congrès
Elmar EisemannXavier DécoretFast Scene Voxelization and Applications
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2006, Redwood City, United States. ACM SIGGRAPH, pp.71-78, 2006
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inria-00510222v1  Communication dans un congrès
Elmar EisemannXavier DécoretFast Scene Voxelization Revisited
Siggraph technical sketch: SIGGRAPH'2006, 2006, Boston, United States. ACM SIGGRAPH, 2006
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inria-00345899v1  Communication dans un congrès
Cyril CrassinFabrice NeyretSylvain LefebvreElmar EisemannGigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Feb 2009, Boston, United States. ACM Press, pp.15-22, 2009, Proceedings of the 2009 symposium on Interactive 3D graphics and games. <10.1145/1507149.1507152>
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inria-00448804v1  Rapport
Hedlena BezerraElmar EisemannDoug DecarloJoëlle ThollotControllable Diffusion Curves
[Research Report] RR-7175, INRIA. 2010, pp.16
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inria-00510233v1  Communication dans un congrès
Cyril CrassinFabrice NeyretSylvain LefebvreMiguel SainzElmar EisemannBeyond Triangles : GigaVoxels Effects In Video Games
SIGGRAPH 2009 : Talks, Aug 2009, New Orleans, LA, United States. ACM, pp.78, 2009, <10.1145/1597990.1598068>
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inria-00472752v1  Communication dans un congrès
Hedlena BezerraElmar EisemannDoug DecarloJoëlle ThollotDiffusion Constraints for Vector Graphics
NPAR 2010 - 8th International Symposium on Non-photorealistic Animation and Rendering, Jun 2010, Annecy, France. ACM, pp.35-42, 2010, Proceedings of the Symposium on NPAR. <10.1145/1809939.1809944>
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inria-00345231v1  Communication dans un congrès
Hedlena BezerraElmar EisemannXavier DécoretJoëlle Thollot3D Dynamic Grouping for Guided Stylization
Ken Anjyo and François Sillion. NPAR '08: Proceedings of the 6th International Symposium on Non-photorealistic Animation and Rendering, Jun 2008, Annecy, France. ACM SIGGRAPH, pp.89-95, 2008, <10.1145/1377980.1377998>
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inria-00345291v1  Communication dans un congrès
Elmar EisemannXavier DécoretSingle-pass GPU Solid Voxelization and Applications
GI '08: Proceedings of Graphics Interface 2008, May 2008, Windsor, ONT, Canada. Canadian Information Processing Society, 322, pp.73-80, 2008
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tel-00342029v1  Thèse
Elmar EisemannOptimized Representations for the Acceleration of Display- and Collision Queries
Human-Computer Interaction [cs.HC]. Université Joseph-Fourier - Grenoble I, 2008. English
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inria-00345279v1  Article dans une revue
Matei StroilaElmar EisemannJohn C. HartClip Art Rendering of Smooth Isosurfaces
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2008, 14 (1), pp.135-145. <10.1109/TVCG.2007.1058>
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inria-00345281v1  Article dans une revue
Elmar EisemannXavier DécoretOcclusion Textures for Plausible Soft Shadows
Computer Graphics Forum, Wiley, 2008, 27 (1), pp.13-23. <10.1111/j.1467-8659.2007.01037.x>
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inria-00345285v1  Article dans une revue
Erik SintornElmar EisemannUlf AssarssonSample-based Visibility for Soft Shadows Using Alias-free Shadow Maps
Computer Graphics Forum, Wiley, 2008, Proceedings of the Eurographics Symposium on Rendering 2008, 27 (4), pp.1285-1292. <10.1111/j.1467-8659.2008.01267.x>
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inria-00345295v1  Article dans une revue
Elmar EisemannHolger WinnenmöllerJohn HartDavid SalesinStylized Vector Art from 3D Models with Region Support
Computer Graphics Forum, Wiley, 2008, Special Issue: Proceedings of the 19th Eurographics Symposium on Rendering 2008, 27 (4), pp.1199--1207. <10.1111/j.1467-8659.2008.01258.x>
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hal-00171416v1  Article dans une revue
Elmar EisemannXavier DécoretOn Exact Error Bounds for View-Dependent Simplification
Computer Graphics Forum, Wiley, 2007, 26 (2), pp.202-213. <10.1111/j.1467-8659.2007.01013.x>
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inria-00510252v1  Article dans une revue
Elmar EisemannXavier DécoretVisibility Sampling on GPU and Applications
Computer Graphics Forum, Wiley, 2007, Special Issue: Eurographics 2007, 26 (3), pp.535-544. <10.1111/j.1467-8659.2007.01076.x>