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inria-00537430v1  Chapitre d'ouvrage
Alexandre MeyerPhilippe DecaudinFabrice NeyretReprésentations Alternatives
Bernard Péroche and Dominique Bechmann. Informatique Graphique et Rendu (Traité IC2), Hermes Science Publication, 2007, Traitement du Signal et de l'Image, 978-2-7462-1515-3
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inria-00537457v1  Communication dans un congrès
Philippe DecaudinFabrice NeyretPacking Square Tiles into One Texture
Eric Galin and Marc Alexa. Eurographics (short papers), Aug 2004, Grenoble, France. Eurographics Association, pp.49--52, 2004
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inria-00537458v1  Communication dans un congrès
Philippe DecaudinFabrice NeyretRendering Forest Scenes in Real-Time
Alexander Keller and Henrik Wann Jensen. EGSR04: 15th Eurographics Symposium on Rendering, Jun 2004, Norrköping, Sweden. Eurographics Association, pp.93--102, 2004, <http://www.eg.org/EG/DL/WS/EGWR/EGSR04/PDF/093-102.pdf>
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inria-00402079v1  Communication dans un congrès
Xing MeiPhilippe DecaudinBao-Gang HuFast Hydraulic Erosion Simulation and Visualization on GPU
Marc Alexa and Steven J. Gortler and Tao Ju. PG '07 - 15th Pacific Conference on Computer Graphics and Applications, Oct 2007, Maui, United States. IEEE, pp.47-56, 2007, Pacific Graphics 2007. <10.1109/PG.2007.15>
inria-00336654v1  Article dans une revue
Vincent VidalXing MeiPhilippe DecaudinSimple Empty-Space Removal for Interactive Volume Rendering
Journal of graphics tools, A.K. Peters, Ltd., 2008, 13 (2), pp.21-36. <10.1080/2151237X.2008.10129258>
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inria-00336647v1  Communication dans un congrès
Xing MeiPhilippe DecaudinBao-Gang HuXiaopeng ZhangReal-Time Marker Level Set on GPU
International Conference on Cyberworlds, Sep 2008, Hangzhou, China. IEEE, pp.209-216, 2008, <10.1109/CW.2008.18>
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inria-00337446v1  Article dans une revue
Philippe DecaudinDan JuliusJamie WitherLaurence BoissieuxAlla Sheffer et al.  Virtual Garments: A Fully Geometric Approach for Clothing Design
Computer Graphics Forum (Proc. Eurographics 2006), 2006